Complete digital lookbook showcasing garments on realistic 3D avatars. Designed to support fashion collections, e-commerce, and brand presentations, this workflow reduces sample production costs and speeds up marketing timelines.
Completed while working at Browzwear where I was responsible for finalizing and rendering the collection that our team prepared for presentation at the PI Milan event in 2024. My colleagues designed the outfits, while I focused on enhancing the materials, developing the avatars, rendering and post-production.
Avatars, environment, and rendering done in Daz. Outfits created and textured in Vstitcher.
Avatars, environment, and rendering done in Stage (Unreal) by Trapdoor. Outfits created and textured in Vstitcher.