While working at Browzwear, I was responsible for finalizing and rendering the collection that our team prepared for presentation at the PI Milan event in 2024. My colleagues designed the outfits, while I focused on enhancing the materials, developing the avatars, rendering and post-production.
Avatars, environment, and rendering done in Daz. Outfits created and textured in Vstitcher.
Avatars, environment, and rendering done in Stage by Trapdoor. Outfits created and textured in Vstitcher.